using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IAttrPlayer : MonoBehaviour
{
    public int MaxHP;
    public string mName;
    public int Attacknumber;
    public float AttackRange;
    protected Animator mAnimator;
    protected PlayerFSMSystem mSystem;
    public BasecharacterAttr mAttr;
    public Rigidbody rb;
}
